Owlet

May 2024 - July 2024

CTCAGI


Overview

Roles Graphics programmer
Duration8 weeks
PlatformWindows
EnginePepi Engine (Custom built during the block)
Team size8 Programmers, 3 Designers, 2 Artists

Tools & Technologies

Languages & APIsC++, DirectX12, HLSL
ToolsRenderDoc, Nsight Graphics
WorkflowGit/GitHub, Perforce, Miro, SCRUM
LibrariesImGUI, Entt

Project Overview

Owlet was a real time strategy game developed together with a custom engine called PEPI. I was part of the graphics programming crew of the team (2 people in total) and my contributions were not only important for the game’s look, but for the development tools also, reaching high expectations for our artists’ demands.


My influence

  • Material system pipeline and editor
  • Grass system
  • Particle system
  • Procedural sky
  • Post processing effects
  • In engine tools and editors for graphics features

My Contributions