
Overview
Roles |
Graphics programmer
|
Duration | 8 weeks |
Platform | Windows |
Engine | Pepi Engine (Custom built during the block) |
Team size | 8 Programmers, 3 Designers, 2 Artists |
Tools & Technologies
Languages & APIs | C++, DirectX12, HLSL |
Tools | RenderDoc, Nsight Graphics |
Workflow | Git/GitHub, Perforce, Miro, SCRUM |
Libraries | ImGUI, Entt |
Project Overview
Owlet was a real time strategy game developed together with a custom engine called PEPI. I was part of the graphics programming crew of the team (2 people in total) and my contributions were not only important for the game’s look, but for the development tools also, reaching high expectations for our artists’ demands.
My influence
- Material system pipeline and editor
- Grass system
- Particle system
- Procedural sky
- Post processing effects
- In engine tools and editors for graphics features
My Contributions
Links