Overview
Roles |
Gameplay & Tools programmer |
Duration | 8 weeks |
Platform | Windows |
Engine | Unreal Engine |
Team size | 3 Programmers, 5 Designers, 4 Artists |
Tools & Technologies
Languages & APIs | Blueprints, C++ |
Tools | Unreal engine |
Workflow | Perforce, Miro, SCRUM |
Project Overview
Mowdown is a Year 1 Unreal Engine 5 project about a thrilling (couch PvP) tank party game that combines strategic movement, intense battles, tactical decision-making, and the whimsical world of Victorian gardens. Mostly made with blueprints, this project was my first interaction with SCRUM methodologies and working in a team with people from other disciplines.
My influence
Things I have worked on mostly:
- Movement implementation and iterations
- Grass cutting system
- Respawn system
- Settings menu and Loading screen
- Custom play testing tools
- Sound effects